Archive for February, 2008

20
Feb
08

gMS’ Tespia is Coming

Following today’s server check, an announcement went up on Mapleglobal that Nexon was taking applications for content testing between now and the end of the month.

The way it’s written out, though, there’s even less a chance of people getting into the gMS test than there was with being selected by Nexon for Mabinogi’s closed beta last month, as they are only offering up 1000 spots to clean-record users with a character over level 50 and have been registered before December of 07.  (With no other ways to get in like Mabinogi’s CB was, presumably.)

So, in that sense, gMS is getting its Tespia server.  The purpose of this server is a bit different, though, which seems to be more focused towards quality assurance than anything.  Testing periods would occur about a week before the next patch and contain the updates coming from that patch.  (I would also assume at that point that the server would close after the test was complete.)  This way, bugs are smoothed out before it goes live; Something that many long-time gMS players will hopefully enjoy.

14
Feb
08

Mabinogi: Open Beta

The stress test is still a week away, but an announcement regarding open beta has already been made by Nexon.  (Although given the announcement, the date hasn’t necessarily been set in stone just yet.)

Hello Mabinogi Fans!

With Closed Beta being a success, it’s the news you all have been waiting for and we thank you for your patience! Starting on March 5th Mabinogi Open Beta will be available to all players! For those who missed out on Closed Beta this is another great chance to experience the World of Mabinogi. Come one, come all, and join us in this Fantasy Life!

Please note that this schedule is subject to change.

- Mabinogi Team - 

P.S. If you still have the Closed Beta client installed, you don’t need to reinstall for Open Beta! 

 

Source

So right now, Mabinogi US is looking at a March 5th opening for open beta, and once again they will be updating the current closed beta client so that it will patch from closed beta to the stress test to open.  Given the wording of the announcement I’m not completely sure if open beta will last right through until final, but seeing other Nexon games it will probably be close to that.

Also, the stress test schedule has been finalized and will run from 10:00 AM PST on Saturday February 23rd until 10:00 AM until Monday February 25th.  (This is good for me.  This means that I will have time to play it.)

At the same time, this is a bit of a relief knowing how long it took KartRider to get to open beta. (Yes, I know I’ve mentioned that countless times.)

14
Feb
08

Patch 0.51 and A Shred of Disappointment

I’m going to be honest with you right now, I was disappointed in this patch.

One thing that has to be understood for the time being, though is that the second set of MapleStory iTCG cards (named “OMG! BOSSES!”)  were launched on Tuesday and as a result this patch was to add in some of the items and quests that tie into the codes given by this set.  However, this was not what I was disappointed about.

All the bugs that were present in 0.49 and were not fixed in 0.50, regardless of how severe they were, were not fixed in 0.51.  That being said, if you’re not someone buying TCG cards, nothing’s in this patch for you.

It almost feels like there’s an obvious problem.  Now, you can’t tell someone to delay a product related to the game just because there’s something else that needs your attention; I don’t expect Nexon to turn to Wizards of the Coast and say “Oh yeah, we need to delay the launch of the second set of cards a bit because we have a few game issues to smooth out.”  There’s some profit to be made in those cards, and when you’re running a business that provides services for four online games and requires countless servers, every cent counts.  But it feels like, in this situation, Nexon was thinking mainly about profit.

This is nothing new to criticism against Nexon, but this is definitely the first time I’ve tought of this possibility.  For months now many players have criticized Nexon for putting profit at the forefront of their operations, which seeing their business model and the type of services they provide would make money a high priority, but the one thing that profit just can’t exceed in priority is customer satisfaction.  If you don’t have happy people playing your games, chances are they’d be less motivated to buy into your services, and so as customer satisfaction goes down, so does your profit.

Currently, for some players of certain jobs, this game is absolutely frustrating because of bugs that exist for both bowmen and hermits that are getting constantly booted off the game when going about normal actions when training and/or moving around, and right now we can only hope that fixes for these bugs are in the works.  I’m not saying here that I expect every bug to magically disappear on the next patch, because obviously some bugs aren’t so easy to pinpoint and get rid of.  The glitch that’s banned quite a few users travelling Orbis and Mu Lung though has been one that we have seen before though, and apparently they are still discussing a fix.  This is the one I can say that, although I think it could’ve been fixed (I’m not a programmer though, so don’t take my opinions seriously.) we know they are working on it because NxJoe has said that they have met about it.

It’s just, after hearing complaints about Nexon putting money first for so long, I think this patch has me off guard and I’m seriously hoping this isn’t a reflection of the criticism that longtime players have put forward in the recent months.  I mean, I like playing MapleStory, and Audition, and I’m anxiously waiting for Mabinogi’s open beta, and chances are in the end it won’t affect how I feel about the company in general or about the games, but after this patch I’ve been left worried.  At the same time, though, it does take money to run these servers, so you can’t blame them for trying to make money.

If anything, this post was mainly about getting a few doubts out of my head and onto something.  Nexon will eventually pull through, even if it does take a bit, so hang in there.  I’m willing to bear with it.

06
Feb
08

Mabinogi’s Next Test Announced

The next step in Mabinogi’s testing phase was announced just a few minutes ago on the Nexon Forum:

Mabinogi will be available for all Nexon.net users! February 23rd – 24th marks the two-day period where the Fantasy Life will be open to everyone. Regrettably, characters created during this time will not transfer to Open Beta. This is a great opportunity for our users to learn more about Mabinogi and gain a headstart when Open Beta officially launches! Purpose of this Pre-Open Beta is to test the stability of our servers. Looking forward to seeing you inside the Mabinogi world!

A two day stress test that will happen the weekend after next.  It will be open for everyone but, just like in closed beta, character data will be wiped before open beta, so don’t fret if you’re out of luck for that weekend.

Also, -Hime- later stated that the closed beta client can be used for this test (either the same one will be used or it will autopatch I guess) so if you have it installed from the closed beta, don’t uninstall it.

06
Feb
08

Mabinogi Closed Beta: Final Opinions

With the closed beta now over, I thought I’d give a little insight into what I thought.

mabinogi_2008_02_03_002 First off, I think the closed beta went really well.  I was expecting to go into a game that had a few bad spots here or there, and ended up with something that was well-polished except for a couple of untranslated bits and a few annoying-but-bearable graphical glitches with text.  (Which initially I blamed on my “not fully compatible” video card until I heard of other people reporting the same issue.  For the purpose of the beta we were only able to explore Tir Chonaill, its two dungeons, (Alby and Ciar) and Dugald Aisle which usually leads to Dunbarton.  As no obvious glitches stood out, I started playing as normal to see if there were any to come across; Other than a few translation mishaps, I found none.

What I liked:

mabinogi_2008_02_05_013 Mabinogi was a nice change for me to pull myself to the long, arduous grind that was MapleStory for a bit so I could both hopefully point out some glitches in the game and to get familiar with the story.  (Because as far as I was concerned, this was a game I was planning to play in the future.)  I think the number one thing I like about this game is the fact that this game puts no emphasis on grinding at all.  Although you could choose fight until you drop and combat still remains a primary essential, there are numerous other quests that you can undertake that will give you just as much EXP that don’t involve running into battle with your sword flailing.  Just about anything you can do in this game, from farming to cutting wool to even playing music, have quests that you can use to get a fairly generous portion of EXP.

And here’s the other thing, too.  You don’t necessarily need to grind for hours on end if you do want to level through combat.  It may seem hard at first as you get used to the battle system, but once you get the hang of it experience will come easy, and fast.  That, and once again in the very early levels you can get your level up very quickly by undertaking quests.  Also, unlike MapleStory, you can level up more than once from a single quest.  (In MapleStory if you acquire enough EXP to gain two levels, you will only gain the first and the game will leave you 1 EXP shy of your next level.)

Being able to play and compose music is another turn-on for me, and something that just about everyone does.  I would think that in the future there will be some rules set for playing music (such as what can be played and performing etiquette) but for now everyone just kind of went gung-ho with it.  Two things that I noticed people were doing the most in this game were music and combat related.

mabinogi_2008_02_05_002 Learning skills is another unique aspect.  Unlike other RPGs where you can simply learn skills by using skill points that you earn each level, (which you still do in Mabinogi with a bit of a twist) you need to be able to refine your skills in order to advance them, which sometimes includes using that skill, or even being subject to an attack from a monster using that skill.  Once you have mastered a skill you can use Ability Points that you earn to advance your skill’s rank (which is done using a hexidecimal number system, going from F to A than from 9 to 1) or you can wait until you’ve perfected the skill at that rank before doing so.

At the same time, the big challenge is which skills you’re going to work on the most.  If you choose to learn and advance every skill you come across, you’re going to find yourself at a loss of AP for when you want or need to advance other skills.  Although you can fully customize your character to use whatever skills you want, it’s not wise to go after all of them at the same time.

mabinogi_2008_02_03_001 Dungeon bosses can even be a bit of a challenge.  Though in the closed beta, chances are if you got to a high enough level and went for your combat skills first, soloing both beginner dungeons wasn’t much of an easy task.  However, the opposite would ring true for when attempting a run at a normal dungeon.  Forget trying to get down to the boss; It was difficult enough for us to even get down that far and required much strategy and phoenix feathers for reviving KO’d party members.  Needless to say, it should be fun organizing dungeon runs once we get closer to open beta and final.

Having separate instances of each dungeon is also good.  Despite each dungeon instance being randomly generated, it more or less puts more assurance on the player that they won’t be disrupted, surely a cure for the disease that plagues MapleStory that we’ve come to known as “cc plz.”

What I disliked:

mabinogi_2008_02_06_002 There wasn’t much I didn’t like about this game, but there was one thing in particular that was in this game that I don’t like: randomly generated dungeons.  I’ve never liked randomly generated dungeons in any game in any game.  Why is this?  Because although the concept of each dungeon starts out nice and fresh at the start of the game, every dungeon is going to be the same thing: Find the next room, open the chest to make monsters spawn, pick up the key that any of those monsters drop, defeat the remaining monsters to proceed, find the door with the lock that’s the same color of that key, rinse, repeat, until you get to the boss.  Maybe something will be different with later dungeons in the game, and in that sense I hope so, but until then the only reason for undertaking dungeons would be to complete quests, to take on a challenge with a weaker party, or to see how fast you can solo it.

That’s all I have to say about Mabinogi.  I think I’d have to be really careful with this game as its gold date comes closer; This might become my latest addiction.

Speaking of dates, an announcement by Nexon is expected tomorrow regarding future betas.  (Not sure exactly what, open, closed, final, etc…)  Hopefully there will be some assurance that the gap between this beta and the next will not be like KartRider’s.  (Search this blog for “One Missing KartRider” to see what I mean.)




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