Almost three years after its opening, the job cycle on MSGlobal is finally complete.
Patch 0.49 not just saw the addition of Leafre to this version of the game, but also brought in the fourth and final job advance of the game. This job advance take place at level 120 and plays much differently then the past advances, but I’ll get to that in a second.
First off, for those that might not be as knowledge-savvy as most veteran Maplers are, the same requirements for the fourth job advance apply to the second and third job advances:
- Level requirement: 120
- Must have used all SP earned between levels 70 and 120
To start your fourth job advance, you need to talk to your third job instructor in El Nath, who will then instruct you to head to Leafre. When you arrive, head down to the map called the “Valley of the Antelope” (check your world map, which I’ll get to in a second) then climb up to the top to a hidden portal that will take you to the map where you will find your fourth job instructor. Once there, talk to your fourth job instructor to start the next part of the quest.
You will be instructed to bring back two items, the Heroic Star and the Heroic Pentagon. Both of these drop from two boss monsters located in Leafre named Manon (A fire dragon of sorts.) and Griffey. (An ice dragon of sorts.) Both of these monsters will drop their respective item when completed.
As an alternative, you can head to the scroll vendor on the 44th floor of Eos tower and buy a scroll for 10 million mesos that will act as both of these items. Take this or the Heroic Star and Pentagon back to your fourth job instructor, and you will advance.
As a refresher, this is how the job tree looks like now: (Note that some job names are different than what was expected.)
Warrior Branch
1st job: Swordman
| 2nd job |
Fighter |
Spearman |
Page |
| 3rd job |
Crusader |
Dragon Knight |
White Knight |
| 4th job |
Hero |
Dark Knight |
Paladin |
Thief Branch
1st job: Rogue
| 2nd job |
Assassin |
Bandit |
| 3rd job |
Hermit |
Chief Bandit |
| 4th job |
Night Lord |
Shadower |
Bowman Branch
1st job: Archer
| 2nd job |
Hunter |
Crossbow Man |
| 3rd job |
Ranger |
Sniper |
| 4th job |
Bow Master |
Marksman |
Magician Branch
1st job: Magician
| 2nd job |
F/P Wizard |
I/L Wizard |
Cleric |
| 3rd job |
F/P Mage |
I/L Mage |
Priest |
| 4th job |
F/P Archmage |
I/L Archmage |
Bishop |
As I said earlier, 4th job plays a bit different from the previous two jobs. Instead of giving you all your skills, and making them capable of their max level right off the bat, you get three skills with a max level of 10. For the rest you would have to go out and find your remaining skills, which either drop from monsters or are earned by completing quests. (Look under the “Job” section of your quest window.) New skills will also start out with a max level of 10 as well and to raise the maximum level on any skill, you would need to find its level 20 and 30 upgrades, which work a lot like scrolls. (Level 20 upgrades have a 70% chance of working, and level 30 has a 50% chance. Both also require you to already have a certain level in that skill as well.)
I’m guessing when this was developed last year, Nexon was thinking of trying to give people reasons to continue playing the game past the long and arduous grind to level 120. Having to search for your skills was the answer to this it seems.
Throughout third job, the classes that seemed to stick out the most were priests (for their party support), dragon knights, and chief bandits. Fourth job seems to finally rewards the toughest jobs for there persistence into making it this far, such as Archmages and Bow Masters. In addition, all magician fourth job classes have an attack that affects the whole screen, (You don’t know how many people have called the Bishops’ Genesis “cheap”, such as myself.) Shadowers have an attack that works from Dark Sight, Bow Masters and Marksmen FINALLY have a party skill, (gives the whole party the ability to critical), and Heroes have a skill that will no doubt be mistaken as a hack for a while. (Monster Magnet)
Also, new skills and new UI features were included with this patch:

First off is the long-awaited
Monster Rider skill. If you have your third job advance, you can now obtain both the skill and mount in order to move around faster than 140 speed would usually give you. (Three mounts are available now, one for level 70, one for 120, and one for 200.) The only downside is that getting the skill can be difficult and the item needed to obtain the mount is
VERY expensive. (Not to mention you can miss with it and have to buy another one) I have the skill, but there’s no way in hell I can afford said item anytime soon.
Legendary Spirit is another skill that can prove useful and could end up changing the economy. This skill allows you to scroll any item that you aren’t able to equip due to not meeting the requirements for it. That being said, with this skill you can either scroll a piece of equipment to try to sell it at a higher price, or upgrade your next set of equipment before reaching that level. There’s no bonus or penalty for using Legendary Spirit rather than equipping the item, just that it could change just how things work in the game for a while.

One long-awaited UI-enhancement has to be the addition of HP meters appearing over monsters. When you attack a monster it will automatically appear over their head and conveniently show how much HP they have left, and will also show the name of the monster under them. This can be turned on and off on the system options menu.
Another long-awaited enhancement would be Skill timers. In the past, your skills would display in the upper right corner of the screen, flash when they were about to expire, and disappear when they expired. Now each skill and stat-boosting item you use will slowly start to shade in as time progresses, giving you a general idea on how much time is left on that skill before its benefit expires and the skill has to be recast.

Another welcome addition to the gMS UI are the brand new world maps that have been used on other versions for quite some time now. Ever since its launch, the only areas that had maps were Maple Island and Victoria Island. Now there’s a map for every general area of the game, and the only maps that you should get the dreaded “The world map is unavailable at this location” alert on would be on board ships.
Ossyria has also been broken up into different regions, which is reflected in both the World Map and the quest window:
-
Maple Island
-
Victoria Island
-
Orbis and El Nath Mountains
-
Ludus Lake (Ludibrium, Korean Folk Town, and Omega Sector)
-
Aqua Road
-
Minar Forest (Leafre)
-
Mu Lung and Herb Town
-
Nihal Desert (Ariant and Magatia, which currently arent’ in gMS)
Here’s just a couple of other minor UI enhancements that were made:
-
Quests divided up into their respective regions (Including “Job” quests for monster rider, 4th job skills, etc…)
-
Quest helper now has an auto alarm function that automatically registers a quest when an item relating to a quest is picked up, then takes it off when that quest is no longer being pursued
-
Character info windows show marital status – Married people have a heart in the upper-right corner of their avatar, those not married either have a hollow heart or no heart.
-
Party leaders can now assign a new leader to take their place in a party.
-
Guild chat can now be turned off
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When the MP meter flashes, its outline turns red. Don’t know if this was a glitch or not.
A few new security and anti-cheat measures also seem to be in place. The zombie maps no longer have a timer and “traps” have been placed on each map. What seems to be the deal here is that these traps are not hittable under normal circumstances, or are placed in areas where people would not usually attack, and if the trap is damaged it will teleport, kick, or even ban the offending user. I’m guessing that at this point Nexon will be testing this out for the time being, as there would be quite a few false positives to this method, but it should be an interesting turn for the continuing fight against hackers.
Now all I can hope for is they fix the problem that’s booting bowmen every time they attack close range. Other than that, this patch was a great start to the new year.
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